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Mark of the ninja
Mark of the ninja







So, like, if you remember the main game there was one of the styles that was totally non-lethal. His main ability is non-lethal takedowns. “So this is a new level, and the heart of it is…it’s framed like a flashback. “One of the things we added to the Special Edition is a new playstyle based on the tattoo art,” Anderson explains. There is no killing in what essentially amounts to a director’s cut of Klei Entertainment’s stealth-action title. Instead, the bad guy drops to the ground.

mark of the ninja

Slinking unseen out of the shadows behind the first enemy in the demo, I hit the attack button and get ready to enjoy the satisfying throat-slitting animation familiar to anyone who’s played the game before. Mark of the Ninja: Special Edition adds another option to the mix. It was a great system, but one that meant enemies presented but two choices: players could kill them or avoid them. Whether approaching levels as a killer who isn’t detected until its too late or an infiltrator who isn’t detected at all, players had to stick to the shadows and remain as invisible as possible in order to achieve any kind of measure of success. Whereas its contemporaries have tended to make the ninja into an action hero who’s so far over the top that he’d likely make the cast of The Expendables blush, Mark of the Ninja has always emphasized the ninja as a virtually unseen agent of death and/or stealthy sabotage. Now our attention turns to the screen where all of the requisite sneaking will be performed. So he doesn’t lurk back in Klei’s personal Indie Megabooth crevice he’s energetic, and it’s not long before he puts a controller in my hands.

mark of the ninja

His excitement over having us play his latest creation is such that he’s not going to follow in the silent footsteps of the game’s titular ninja. No, Anderson can’t or won’t bring himself to be sneaky about Mark of the Ninja: Special Edition. We’re about to play a stealth game tucked inside the walls of the Indie Megabooth here at PAX East, but Anderson, with his improv dance move, doesn’t exactly come off as sly.

mark of the ninja mark of the ninja

It makes for a silly little dance that the XBLAFans crew gathered around him can’t help but laugh at. “So, you guys wanna… play my game?” Mark of the Ninja Lead Designer Nels Anderson asks in a playful voice, his brow raising inquisitively and his hips swinging side to side in rhythm with the last three words of his question.









Mark of the ninja